

Result-oriented Product Owner with 6+ years of experience building and growing B2C and B2B digital products across Consumer Tech, GameDev, Healthcare, E-commerce, MarTech, and Enterprise domains.
Collaborated with global organizations, including Epic Games, Bungie, British Telecom, EPAM, BetterMe, and Obrio, leading cross-functional teams to deliver Web, iOS, and Android products used by 60M+ users. Drove measurable business impact through hundreds of A/B experiments, monetization initiatives, and data-driven product optimization.
Project Description: Nebula is one of the world's largest spirituality marketplaces, connecting users with professional advisors through chat and audio consultations. The platform serves 60M+ users worldwide across Web, iOS, and Android. My product scope included chat and audio experiences, advisor availability and matching, as well as the monetization ecosystem, including subscriptions, one-time purchases, introductory offers, and other payment features.
Responsibility:
- Led 3 cross-functional teams (iOS, Android, Web)
- Conducted product discovery, validated hypotheses, and launched A/B experiments
- Owned the product backlog and roadmap, prioritising features based on business objectives and user needs
- Managed and facilitated end-to-end Scrum process, coordinating cross-functional teams to deliver projects on time and within scope.
- Planned and coordinated sprint and release activities
- Defined requirements, user stories, and acceptance criteria for A/B test implementation
- Accepted delivered features and ensured quality before release - Collaborated with stakeholders, designers, and engineers to define product solutions
- Created and maintained product documentation, ensuring accuracy and relevance for all stakeholders involved.
- Analyzed product metrics to drive data-informed decisions
- Conducted user and competitor research to identify product opportunities
Achievements:
Team size: 19 member
Project size: 300+ members
Project Description: Mobile development of BetterMe:Health & Wellness app (IOS &Android). The platform serves 110M+ users worldwide. Main focus on increasing ARPU, Retention and reducing Cancellation rate
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Team size:
IOS: 9 members
Android: 8 members
Project Description: Building MVP of Marketing platform from scratch for the company ‘Bungie’ based in the USA. This platform enables the launch of targeted campaigns for Bungie games, allowing precise customization of target audience, content, and localizationfor each user. It includes features to schedule campaigns, conduct experimentation through A/B testing, measure results with detailed statistics, and enforce complex governance rules. Furthermore, the platform accurately tracks user preferences and permissions, ensuring optimal engagement and adherence to privacy regulations.
Responsibility:
Achievements:
- Led the successful launch of MVP of a marketing platform from inception, integrating seamlessly with four external entities, three of which were developed from scratch.
- Garnered highly positive feedback from Bungie sponsor, underscoring the platform's effectiveness and value in meeting organizational objectives
Team size: 13 members
Project size: ≈65 members
(Country: USA, Ukraine, UK)
Project Description: Conducting discovery for the development of a Staffing Management tool at EPAM, enabling seamless and automated management of the hiring process between EPAM and its clients.
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Team/Project size: 7 members (Country: USA, UK, Ukraine)
Project Description: Building MVP of Self-Publishing tool for the Epic Games company based in the USA. The SPT empowers game owners to seamlessly publish their products on the Epic Games Store without direct intervention from the Epic team. With end-to-end configuration capabilities, users can manage the entire publishing process within the tool, including setting product details, uploading artifacts, configuring custom prices and content for over 150 countries, and efficiently managing products within the Epic Store ecosystem. Additionally, the tool enables users to create their own pool of games and assign specific users to manage them effectively, providing control and flexibility in game management.
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Project size: ≈93 members
1st team: 10 members
2nd team: 9 members
(Country: USA, China, Canada, Ukraine, Spain, India)
Project Description: Enhance the purchase journey, aiming to increase conversion rates and elevate user experience. Additionally, developed digital repair journeys to efficiently resolve user issues with products online without support team. Managing product catalogs for BT, a leading telecommunication company based in the UK.
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Team size: 16 members (Country: UK, Ukraine, India, France, Romania) Project size: ≈ 120 members
Project Description: Developing the Examinator portal to do examinations of employees and students across various disciplines, while providing robust support for examinators. The portal includes user management functionalities and test administration capabilities, ensuring seamless execution of examinations and efficient management of users and tests.
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