Zbrush
I’m a 3D Artist with 15 years of experience in gaming, specializing in 3D modeling, texturing, environment design, and pipeline optimization. Skilled in mentoring teams, cross-disciplinary collaboration, and adapting to new technologies, I’m driven by a passion for creating visually compelling experiences.
Created and optimized 3D models, textures, and assets for video games, collaborating with global teams to meet visual and technical standards efficiently.
Led technical solutions to overcome engine limitations while mentoring juniors and ensuring high asset quality in support of the art director. Acted as the main point of contact with the client, facilitating smooth collaboration and project alignment.
Projects:
Upcoming NDA-protected project – asset and project lead.
Creative and detail-oriented Lead Artist tasked in ensuring that all visual elements align with the project's vision, style, and technical requirements.
Projects:
The Last of Us Part II: DLC and Expansion - assets and some lead participation
The Last of Us Part 1 remake - assets and some lead participation
Unknown 9 Awakening - assets and some lead participation
Silent Hill: Ascension - assets and Full lead participation
Two projects still under NDA - assets and lead
Experienced Senior 3D Artist specializing in asset creation, technical problem-solving, and team mentorship, with a strong focus on visual quality.
Projects:
The Last of Us Part II - assets
Diablo II: Resurrected - assets
Stylized project under NDA - assets
Creates and optimizes 3D models and textures, ensuring visual and technical quality while collaborating with teams to integrate assets into game engines.
Participated in Street Fighter 5 DLC, Marvel vs. Capcom: Infinite, Granblue Fantasy: Relink, Death Stranding, VR game for Way of Kings and Final Fantasy XV.
Supports the art team by assisting with asset creation, texturing, and revisions and applying artistic and technical skills under the guidance of senior team members.
Participated in Uncharted 3, 4, The Last of Us and Dreamfall Chapters.
Hard Surface
Organic
Foliage
UV layout
Texturing
Unreal Shaders
Tiling Materials and texture
Mesh Optimization
Zbrush
Autodesk Maya
Autodesk 3ds Max
Substance Painter
Substance Designer
Marvelous Designer
Unreal
Blender