Summary
Work History
Education
Skills
Software
Interests
Hobbies
Timeline
Generic
Juan Manuel Pintado

Juan Manuel Pintado

Game Developer
Bacoor

Summary

Versatile and multidisciplinary Game Developer with nearly a decade of hands-on experience across game design, visual effects, user experience, and interactive media. Started as an early creator on ROBLOX in 2014, growing into a creative generalist with a deep understanding of both artistic and technical pipelines. Highly skilled in crafting immersive gameplay experiences, intuitive interfaces, and engaging visual storytelling. Known for strong collaborative skills, leadership potential, and a deep passion for games as a medium of expression and innovation. Whether designing systems, prototyping ideas, or working with cross-functional teams, brings a unique blend of creativity, adaptability, and professionalism to every project.

Work History

Freelance

Self-employeed
  • Able to adapt quickly to new environments and work culture.
  • Works closely with clients to ensure satisfaction and to deliver proper service.
  • Works well in a team, able to communicate properly with fellow members.
  • Resourceful, capable of planning with certain limitations.
  • Collaborated creatively with artists and fellow designers to create visually appealing scenes, characters, animations and special effects.
  • Utilizes version control systems like Git for managing source code repositories efficiently.
  • Uses Agile methodology for faster delivery cycles while maintaining high quality standards.
  • Researches about current game industry technology and how to apply efficiency into the projects.
  • Wrote and supervised writing of level design documents, mechanics, guidelines, mission outlines as well as game text and dialogue.
  • Implemented features utilizing LUAU and other programming tools and languages.
  • Mentored and guided upcoming developers to cultivate seeds for a thriving industry.
  • Created low polygon models using Maya software to optimize game performance on various platforms.
  • Managed asset pipelines throughout development process ensuring efficient workflow among team members.
  • Designed and created 3D models for characters, environments, and objects for a variety of video games.
  • Rendered multiple images of characters or environments from different angles as needed.
  • Communicated effectively with other departments such as programming and QA when issues arose during production.
  • Worked closely with game designers to ensure that all artwork met the required specifications and standards.
  • Used independent judgment, creativity, and computer equipment.
  • Created two-dimensional and three-dimensional images depicting objects in motion and illustrating process, using computer animation, and modeling programs.
  • Designed pen-and-paper images to be edited and animated by computer.
  • Developed multimedia presentations, technical illustrations and computer artwork for use in technical manuals, literature and slide shows.

Education

BSEMC - Specialization in Game Development - Computing

IACADEMY
Makati City, Metro Manila, Philippines
04.2001 -

Skills

    Problem-Solving

    Creative Writing

    Attention to Detail

    Proficiency in Krita, PDN and Photoshop

    UI and UX design

    Effective Communication

    Dynamic Learning Mindset

    Gaming Design

    Storytelling and Narrative

    Art and Animation

Software

Krita

General Troubleshooting

Maya Efficiency

ZBrush Efficiency

ROBLOX Studio Efficiency

Photoshop

Interests

Game Design

Creating Digital Art

3D Modelling

VFX Design

Hobbies

I enjoy many types of art. Culinary, digital and traditional art. I've always been into the artistic side of life, constantly drawing and creating concepts for fun. I've been always inspired by the cool fight scenes people make online, the biggest inspirations in my life being the simple stick figure fights that are coordinated and synced.

Timeline

BSEMC - Specialization in Game Development - Computing

IACADEMY
04.2001 -

Freelance

Self-employeed
Juan Manuel PintadoGame Developer