Summary
Websites
Overview
Work History
Accomplishments
Software
Skills
Programming Languages
Timeline
Education
Hi, I’m

Jopet Agcaoili

Game Developer
Valenzuela,00
Jopet Agcaoili

Summary

With over 14 years in the game industry I've built interactive experiences for PC, Mobile, Web, and Console. Whether it's gameplay, UI, or cross-platform optimization, I bring deep technical know-how and a player-first mindset to every project. Let's turn ideas into unforgettable games!

Overview

14
years of professional experience

Work History

THE STUDIO OF SECRET6, INC.

Principal Game Engineer
04.2023 - 07.2025

Job overview

Unreal

  • Mandragora: Whispers of the Witch Tree: Led a team of 2 engineers in porting the game to PS5 and Xbox Series X|S by modifying and debugging the existing engine codebase for console compatibility. Also handled DLC integration for both the PlayStation and Microsoft Stores.
  • Worked on an R&D UE4 toolset for procedural road creation of a digital twin of a real-life freeway

Unity

  • Performed feasibility testing for a PS5 port of a Steam title. Brought the sandbox game to a functional state on console and monitored performance for evaluation.

THE STUDIO OF SECRET6, INC.

Expert Game Engineer
04.2021 - 04.2023

Job overview

Unity

  • PUI PUI Molcar Let's! Molcar Party!: Bug fixes, Applied Localizations for French, Italian, German, Spaning, Dutch, Japanese.
  • The Walking Dead: Betrayal: Implemented three distinct escape objectives, Traitor sabotage items, and led a team of three engineers during a major bug fixing phase to improve overall game stability and performance.
  • L.O.L. Surprise! Movie Night: Led a team of 3–4 engineers in developing a story-driven adventure game from the ground up, inspired by the L.O.L. Surprise!™ Movie Magic toy line. Oversaw the full production timeline and served as the main point of contact for all doll customization systems.
  • Mad Devils: Bug fixing and game optimization. Fog of war map feature.

THE STUDIO OF SECRET6, INC.

Senior Technical Developer
07.2018 - 03.2021

Job overview

Unity

  • Ported an Unreleased Sandbox game into PSVR(Originally released for Oculus Rift). Did an overall optimization on the game to reach the consistent 60 FPS requirement for Sony's TRC. Major Bug fixes
  • Developed a prototype ad concept featuring a scripted train sequence, highlighting gameplay that leads either to arrival or catastrophic failure.
  • Implemented Initial control for an unreleased meditation PSVR game, originally for Oculus Right
  • 218: Developed a first-person puzzle game that won Best Game in an internal studio game jam. (https://youtu.be/mBoi7l4NW3M)
  • Prototype and feasibility testing on an undisclosed realistic billiards game
  • Mightier: Tumblestone: Bug fixes, Plugins rework to work on the Mightier app.

AltspaceVR

  • Polling: Implemented a voting activity where the result is displayed to other players.

THE STUDIO OF SECRET6, INC.

Game Engineer
07.2014 - 06.2018

Job overview

Custom Engine

  • Sharknado: The Video Game: Responsible for translating the 3D assets, VFX and animation into the gameplay. Also responsible for the stage changes.

Unity

  • LeVamp: Free to play update, Mission system, and Google Play Game Services synching.
  • World Agent: Visuals changing when a level is prospering. Cars, trains, boats, and people roaming navigation. https://tinyurl.com/world-agent
  • Street Match: Created a match-3 mobile game awarded 3rd place in a studio-hosted game jam. (https://www.youtube.com/shorts/mBbNN0DKReU)
  • Created an undisclosed roulette game and slots ala casino from scratch.
  • Card Level-up system, animation and FX for an undisclosed baseball mobile game.
  • Unannounced 2 Minigame activities for an Android App for Undisclosed Telco Company in the US
  • Made an unreleased prototype for a 1on1 card duel game
  • Tinted: Google Play Game Services synching, Facebook score sharing.

THE STUDIO OF SECRET6, INC.

Junior Game Engineer
07.2012 - 06.2014

Job overview

Unity

  • Developed 4 sandbox activities for an unannounced petting-style mobile game(Dreamworks)
  • Responsible for the movement and interact input for an Unreleased iOS port from a PC game.
  • Did a simple prototype 1 on 1 card duel game
  • Did a simple prototype runner game.
  • Created a prototype matching game.

Obj-C / Obj-C++

  • Shoot Your Ex: Responsible for the achievement tracking and saving of the game.
  • Created 3 minigames on an arcade-type iOS mobile app using Obj-C

HERCULES GROUP ASIA CORP

Game Developer
08.2011 - 04.2012

Job overview

Unity

  • Contributed to the development, debugging, and optimization of mini-games within an unreleased social hub simulation game.

Accomplishments

  • Won best game for Global Game Jam 2016
  • Participated in Global Game Jam from 2014-2016
  • 2016: https://pa3kc.github.io/ggj16/
  • 2015: https://goofydelinquent.github.io/GGJ-2015/
  • 2014: https://v3.globalgamejam.org/2014/games/running-late

Software

Unity

Unreal Engine

Cocos2d-X

Godot

Skills

  • Git
  • SVN
  • Maya
  • Slack
  • Jira

Programming Languages

C#, C++, Java, Javascript, Swift, Python, Obj-C, Actionscript

Timeline

Principal Game Engineer

THE STUDIO OF SECRET6, INC.
04.2023 - 07.2025

Expert Game Engineer

THE STUDIO OF SECRET6, INC.
04.2021 - 04.2023

Senior Technical Developer

THE STUDIO OF SECRET6, INC.
07.2018 - 03.2021

Game Engineer

THE STUDIO OF SECRET6, INC.
07.2014 - 06.2018

Junior Game Engineer

THE STUDIO OF SECRET6, INC.
07.2012 - 06.2014

Game Developer

HERCULES GROUP ASIA CORP
08.2011 - 04.2012

INFORMATICS COMPUTER INSTITUTE

Advanced Diploma from Gaming and Animation Technology

UNIVERSITY OF THE EAST MANILA

Bachelor of Science from Electronics and Communication Engineering

Education

INFORMATICS COMPUTER INSTITUTE

Advanced Diploma from Gaming and Animation Technology
01.2011

UNIVERSITY OF THE EAST MANILA

Bachelor of Science from Electronics and Communication Engineering
01.2008
Jopet AgcaoiliGame Developer