Summary
Overview
Skills
Software
Work History
Education
Additional Information
LinkedIn
Accomplishments
Timeline
SeniorSoftwareEngineer
Bienberomi Cabungcal

Bienberomi Cabungcal

Unreal Engine Developer
Mandaluyong,Metro Manila

Summary

Versatile Game Developer with 12 years of experience in programming and software engineering. Expertise in Unreal Engine and C++. Talented at cultivating collaborative and supportive team environment.

Overview

2
2
years of post-secondary education
12
12
years of professional experience

Skills

C proficiency

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Software

Unreal Engine 4 and 5

Unity

Visual Studio and Rider

Sourcetree and Fork

Autodesk Maya

Adobe Photoshop

Work History

Senior Software Developer

TouchCast
New York, United States, New York
01.2022 - 12.2023
  • Designed, planned and implemented new systems and enhancements to existing systems to improve productivity.
  • Created core UI architecture, Including re-usable UI elements that designers can easily use for better iterations.
  • Worked closely with Designers to implement complex UI and UX designs.
  • Documented software development methodologies in technical manuals to be used by other developers.
  • Created expandable and reusable debugging plugin in Unreal Engine which decrease debugging time by 10%
  • Work with third-party developers to support different type of input hardware.

Expert Technical Developer

The Studio of Secret6 Inc.
Pasig, Philippines
05.2017 - 12.2021
  • Created core game features, including storylines, role-play mechanics and character biographies for new video game or game franchise.
  • Established documents outlining concept, art, deliverable specifications, game flow charts and overall content to help keep projects moving and teams working together cohesively.
  • Worked closely with Producers to break down project goals into various job duties and tasks.
  • Trained and mentored junior developers and engineers, teaching skills in Unreal Engine and working to improve overall team performance.
  • Managed and mentored 5 Developers and worked with over 30 people in one production which includes Design, 3D and 2D artists.
  • Released 3 different Game Titles on various platforms.

Technical Developer

The Studio of Secret6 Inc.
Pasig, Philippines
05.2014 - 05.2017
  • Introduced agile methodologies and effective development best practices to division to enhance product development.
  • Revised, modularized and updated old code bases to modern development standards, reducing operating costs and improving functionality.
  • Partnered with team members, including Artists and Designers to minimize project delays.
  • Released 8 different Game Titles on various platforms.
  • Collaborated with project managers to select ambitious, but realistic coding milestones on pre-release software project development.

Junior Technical Developer

The Studio of Secret6 Inc.
Pasig, Philippines
07.2011 - 05.2013
  • Developed software for both desktop and mobile operating systems, including Windows, as well as Android and iOS.
  • Carefully documented technical workflows and knowledge in private wiki for education of newly hired employees.
  • Collaborated with project managers to select ambitious, but realistic coding milestones on pre-release software project development.
  • Released 4 different Game Titles from various platforms.

Education

Associate of Science -

Informatics Computer Institute
Valenzuela, Philippines
05.2009 - 05.2011

Additional Information

Project Xandata Showcase. An Unreal Engine Multiplayer Game.

http://tiny.cc/pxd-showcase

LinkedIn

https://www.linkedin.com/in/biencabungcal/

Accomplishments

  • Created Debugging Plugin for Unreal Engine
  • Created Unreal Engine Plugin for events and marketing presentation
  • Integrated tools to support Loupedeck on Unreal Engine
  • Collaborated with team of over 30 people in the development of Project Xandata
  • Supervised team of 5 developers and 2 artists
  • Released Ravenwood Fair Mobile Designed by John Romero
  • Released 7 Unannounced Mobile games
  • Unannounced Mobile App (Dreamworks)
  • Released YuGiOh Duel Generation
  • Released Mini Game titles for Cartoon Network
  • Released PHAËTON for book author Ernest Cline (Ready Player One and Armada)
  • Ported an Objective-C game engine into C++
  • Unannounced Android App and Launcher for Undisclosed Telco Company in the US
  • Unreleased VR Puzzle Game
  • Won best game for Global Game Jam 2016 globalgamejam.org/2016/games/aeon

Timeline

Senior Software Developer

TouchCast
01.2022 - 12.2023

Expert Technical Developer

The Studio of Secret6 Inc.
05.2017 - 12.2021

Technical Developer

The Studio of Secret6 Inc.
05.2014 - 05.2017

Junior Technical Developer

The Studio of Secret6 Inc.
07.2011 - 05.2013

Associate of Science -

Informatics Computer Institute
05.2009 - 05.2011
Bienberomi CabungcalUnreal Engine Developer